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(未证实)【TCG消息】TCG怪兽起动效果优先权将与OCG统一?

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发表于 2012-4-28 09:03:16 | 显示全部楼层 |阅读模式
本帖最后由 Remilia_S 于 2012-4-28 12:26 编辑

TCGも优先権廃止

コナミ公式に追加されたルール解说の新たなセクションに掲载されていたチャートによると
モンスター召唤后、诱発効果の発动か否かを确认し、しないのであれば、ターンプレイヤーは
クイックエフェクトなどのスペルスピード2以上のカードを発动でき
ターンプレイヤーが発动しないのであれば、相手プレイヤーがスペルスピード2以上のカードを発动できると书かれています。
起动効果の発动可能なタイミングはチャートの「Open」状态と呼ばれるA部分(スペルスピード1を発动できる优先権を持っている状态)とのことなので、TCGの起动効果の优先権もOCGと统一ということですよね

以上为在fc2与twitter流传的文字,目前证实中

TCG北美官网关于优先权解释的链接:
http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html
原文:
FAST EFFECT TIMING
                        


Fast effects & Timing
Fast effects are card activations and effects with a  Spell Speed of 2 or higher, including monster Quick Effects, Quick-Play Spell  Cards, and Trap Cards (which includes both activating Trap Cards, and activating  the effects of things like Continuous Trap Cards).

Fast effects can be activated by either player – even during their opponent’s  turn, as long as the conditions are appropriate. When both players want to  activate fast effects at the same time, they are placed on a Chain (see pages  38-41 of the v8.0 rulebook).
Sometimes, it can make a big difference WHO places  their fast effect on the Chain first. This guide will help you figure out who,  at any point in time, has the chance to activate the next fast effect  (in other words, who gets to “go next”).
Usually, the turn player has the chance to “go next” and  activate the next fast effect.
However, during a Chain, the chance to go next passes  back and forth between players. (Chain rules: see pages 38-41 of the v8.0 rulebook.)
Also, if the turn player doesn’t wish to take any  actions, and instead wants to move along in the turn (for example, to the next  Step or Phase), the opponent has an opportunity to go next, and activate a fast  effect, before the turn proceeds.
Follow the chart at the bottom to see which player can “go  next” regarding fast effects.

Turn Player  Actions
Each Phase and Step starts with the turn player in box A  of the chart listed below. This is when the game state is “open”, meaning the  turn player has complete freedom of action.
Many actions can ONLY be performed when the game state is  open (when you’re in box A). Examples:

  • Normal Summon (including Tribute Summon)
  • Set a card
  • Perform a Special Summon that does not start a Chain  (including Xyz Summon, Synchro Summon)
  • Change a monster’s Battle Position
  • Attempt to move to the next Phase/Step
  • Draw a card for your normal draw during the Draw  Phase
  • Declare an attack
  • Activate an Ignition Effect
  • Activate a Spell Speed 1 Spell Card
If the game state is “open”, the turn player may perform  any of the above actions that is appropriate. They can also choose to activate  a fast effect, if they wish.

When Is the Game  State No Longer “Open”?
Whenever either player performs an action, the game state  is no longer open.

How Do I Make the  Game State “Open” Again?
Basically, when nothing is going on, and neither player wishes to do  anything, the game state goes back to being “open”.
Technically, this means:

  • IF the  Turn Player has the chance to activate the next fast effect
  • AND the  turn player passes to the opponent
  • AND the  opponent then passes back
  • AND no  Chain is currently being formed
…then the game state is open again.
                          
How Does the Turn  Move to the Next Phase or Step?
If the  game state is open, and the turn player chooses not to do anything, and the  opponent waives the chance to activate a fast effect, and both players agree to  have the turn proceed, then you move to the next Phase or Step.

Status
Are we now in a Chain?
Who has the next opportunity to activate the next fast effect? (Who "goes next"?)
Where are we on the chart?
The game state is open. The turn player gets to take the next action, and can take any action that is appropriate for that phase/step.NoTurn PlayerA
After an action that does NOT start a Chain
(Normal Summon/Set of a monster, Set a Card, Special Summon that does not start a Chain, declare an attack, change battle position, etc.)
If there is an effect that is triggered.YesThe player who did NOT activate the last effect on the Chain. (Follow the normal Chain rules.)D
If there is no effect that can be triggered.NoTurn PlayerB
If the Turn Player passes.NoOpponentC
Turn player activates a card or card effect
(Spells, Traps, Spell/Trap effects, or Monster Card effects - of any Spell Speed)
YesThe player who did NOT activate the effect. (Follow the normal Chain rules.)D
After a Chain resolvesIf there is an effect that is triggered.YesThe player who did NOT activate the last effect on the Chain. (Follow the normal Chain rules.)D
If there is no effect that can be triggered.NoTurn PlayerB
If the Turn Player passes.NoOpponentC
Turn player passesNoOpponentE


                               
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TCG北美/欧洲(英国)官网在12年4月25日更新了优先权相关规则(英国官网为下载pdf,见附件)
可以看到在表格中“回合玩家进行召唤怪兽(略)等不入连锁的动作”之后,没有涉及“效果怪兽的起动效果”,只有“这个动作是否触发诱发效果”与“回合玩家是否发动2速以上效果”,这是目前推测废止“怪兽召唤成功时以优先权发动怪兽起动效果”的依据之一

FastEffectTiming_for_webpage.pdf

208.24 KB, 下载次数: 0, 下载积分: DP -2

TCG英国官网4.25更新的优先权相关规则pdf

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发表于 2012-4-28 09:50:14 来自手机 | 显示全部楼层
想问下尼亚大大那段日文截取的出处是哪里?在您所提供的那个连接中没有找到。。后面那一大段我眼拙实在没发现有提到启动优先权?

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参与人数 1DP +1 收起 理由
不该有梦的人 + 1 虚上加虚啊这是。

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发表于 2012-4-28 11:00:55 来自手机 | 显示全部楼层
说起来,NW那个也是关于TCG优先权取消了的帖子,发完半小时就锁了,是不是因为消息不100%可靠?

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参与人数 1DP +1 收起 理由
藤原丨尤介 + 1 我这是有官网链接的。

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发表于 2012-4-28 17:28:12 | 显示全部楼层
如果真的是取消了的话,TCG兔子也飞不走了,妹子在TCG也能拥抱兔子了~

PS:本人的DS上还保留了启动权,感觉十分无耻,尤其是神炎皇不踩坑~~~
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发表于 2012-4-28 20:49:40 | 显示全部楼层
取消启动优先的话,兔子第一个倒霉~
然后DN又可以玩玩了
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发表于 2012-4-30 12:19:03 | 显示全部楼层
兔子依然是强劲,不过刚崛起的混沌龙就杯具了。改规则是小车的缘故吧XD
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